Open Access Books - Arts - 2022

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  • Publication
    Walking with Asafo in Ghana: An Ethnographic Account of Kormantse Bentsir Warrior Music
    ( 2022)
    Aduonum, Ama Oforiwaa
    What is Asafo ndwom (music)? How and when is it performed? What is the state of this warrrior tradition that once served as the bedrock of the Akan, Ewe, and Ga societies in Ghana? How does Asafo enact the past and serve as an archive for the people? In an attempt to answer these questions, Walking with Asafo in Ghana investigates the musical pasts of Asafo. The book is an ethnography of walking, organized into eight chapters. Each chapter ends with a piece of creative writing in the author's "ethnographic voice," in which she sums up the main ideas. It is Aduonum's attempt at an anticolonial and decolonialist African musicology, one that subverts and decenters white racial framing of research, analysis, and presentation, disrupting how Euro-American concepts frame our ways of telling and experiencing ndwom. Aduonum's goal on this trajectory is to tell her story, create something new, and chart a new path. Through this fluid and complex book, she repositions African Elders' knowledge as "epistemologies of decolonization and de-coloniality" and centers the stories shared by local Fante scholars. The text is polyvocal, multimodal, multiperspective, performative, reflexive, and dialogic, informed by the structure of Asafo ndwom, appellations, proverbs, her mentors' tellings, and "embodied" calling and responding. It is a performative scholarly discourse, ndwom-based: a performance. As a celebration of Asafo, those warriors who insisted their lives matter, the text is meant to be read and performed.
  • Publication
    Video Game Art Reader: Volume 4
    ( 2022)
    Funk, Tiffany
    In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
  • Publication
    Theatre and Its Other: Abhinavagupta on Dance and Dramatic Acting
    ( 2022)
    Elisa Ganser
    In Theatre and Its Other, Elisa Ganser revisits a telling debate on the intertwined natures of dance and dramatic acting; preserved in Abhinavagupta’s eleventh-century commentary on the Nāṭyaśāstra, it reflects complex historical shifts in aesthetic theory and performance practice.
  • Publication
    Television before TV: New Media and Exhibition Culture in Europe and the USA, 1928-1939
    ( 2022)
    Weber, Anne-Katrin
    Television before TV rethinks the history of interwar television by exploring the medium’s numerous demonstrations organized at national fairs and international exhibitions in the late 1920s and 1930s. Building upon extensive archival research in Britain, Germany, and the United States, Anne-Katrin Weber analyses the sites where the new medium met its first audiences. She argues that public displays were central to television’s social construction; for the historian, the exhibitions therefore constitute crucial events to understand not only the medium’s pre-war emergence, but also its subsequent domestication in the post-war years. Designed as a transnational study, her book highlights the multiple circulations of artefacts and ideas across borders of democratic and totalitarian regimes alike. Richly illustrated with 100 photographs, Weber finally emphasizes that even without regular programmes, interwar television was widely seen.
  • Publication
    Spaces of Communication: Elements of Semio-Pragmatics
    ( 2022)
    Odin, Roger
    Semio-pragmatics, an approach to the study of film and audiovisual media first proposed by Roger Odin in the early 1980s, shifted the focus from textual analysis to the interaction of text and context and to the institutional modes of framing and reading which shape the viewer’s engagement with the film. A response to an impasse in post-1968 film semiotics and psychoanalytical approaches to film spectatorship, semio-pragmatics contributed significantly to the further development of film studies alongside Cultural Studies, neo-formalism, historical reception studies and the phenomenology of film. Spaces of Communication offers a concise introduction to semio-pragmatics and condenses the intellectual trajectory of one of the foundational figures of film studies into a relatively short and accessible volume. It is a book which testifies to the author’s deep and rich intellectual engagement with a vast array of objects ranging from the classics of