Publication:
Ray Tracing Gems II
Ray Tracing Gems II
dc.contributor.author | Adam Marrs, Peter Shirley, Ingo Wald (editors) | |
dc.date.accessioned | 2023-06-16T02:08:20Z | |
dc.date.available | 2023-06-16T02:08:20Z | |
dc.date.issued | 2021 | |
dc.description | DOI: https://doi.org/10.1007/978-1-4842-7185-8; License: CC BY-NC-ND; Publisher: Springer | |
dc.description.abstract | This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn: The latest ray tracing techniques for developing real-time applications in multiple domains. Case studies from developers and studios who have shipped products that use real-time ray tracing.. Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing). High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For: Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines. | |
dc.identifier.doi | https://doi.org/10.1007/978-1-4842-7185-8 | |
dc.identifier.isbn | 9781484271858 | |
dc.identifier.uri | http://repository.vlu.edu.vn:443/handle/123456789/5424 | |
dc.language.iso | en | |
dc.subject | Computer Graphics | |
dc.subject | Real-Time Rendering | |
dc.subject | Ray Tracing | |
dc.subject | Path Tracing | |
dc.subject | GPU | |
dc.subject | DirectX Raytracing | |
dc.subject | Vulkan Ray Tracing | |
dc.subject | BVH and Acceleration Structures | |
dc.subject | Rasterization | |
dc.subject | Game development | |
dc.subject | Open Access | |
dc.title | Ray Tracing Gems II | |
dc.type | Resource Types::text::book | |
dspace.entity.type | Publication | |
oairecerif.author.affiliation | #PLACEHOLDER_PARENT_METADATA_VALUE# |
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