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  1. Home
  2. Scientific Publication
  3. Journal Articles
  4. Journal Articles - Educational and Pedagogy
  5. Journal Articles - Educational and Pedagogy - 2021
  6. A Real Game-Changer in ESL Classroom? Boosting Vietnamese Learner Engagement with Gamification
 
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A Real Game-Changer in ESL Classroom? Boosting Vietnamese Learner Engagement with Gamification

Journal
Special Issue of GLoCALL 2019 Conference Papers
ISSN
2817-9036
Date Issued
2020
Author(s)
Lê Thùy Linh
Abstract
The significance of gamification has been robust in educational contexts as gamification provides a greater engagement and empowerment among ESL language learners. This research aims to reconsider the role of gamification beyond its conventional use as gamified classroom activities, incorporating it into the whole journey of an ESL blended learning course. The study was conducted in a Vietnamese private university with a total of 50 learners for 12 weeks. E-journal and interviews were employed to explore learners’ deep thoughts of gamification. Each week, five learners voluntarily submitted their journals through a link by Google Form. Additionally, interviews were also conducted in the middle of the course, week 7, and at the end of the course, week 12. Data was analyzed into 3 main themes: behavioral engagement, emotional engagement, and cognitive engagement. The result indicated that ESL learners achieved a deeper engagement in a gamified blended classroom, behaviorally, emotionally, and cognitively. To be more specific, learners attained a higher level of participation, effort-making, and contribution to learning. Moreover, participants showed their interest and confirmed the decrease of language anxiety. Finally, students developed a sense of social connection and investment in their learning, which was regarded as the expressions of cognitive engagement.
Subjects
  • gamification

  • blended learning

  • ESL classroom

  • learner engagement

File(s)
AS466.pdf (509.46 KB)
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