Publication:
VR Technologies in Cultural Heritage

dc.contributor.author Mihai Duguleană, Marcello Carrozzino, Matjaž Gams, Iulian Tanea (editors)
dc.date.accessioned 2023-06-14T04:32:47Z
dc.date.available 2023-06-14T04:32:47Z
dc.date.issued 2019
dc.description DOI: https://doi.org/10.1007/978-3-030-05819-7; License: CC BY; Publisher: Springer
dc.description.abstract This open access book constitutes the refereed proceedings of the First International Conference on VR Technologies in Cultural Heritage, VRTCH 2018, held in Brasov, Romania in May 2018. The 13 revised full papers along with the 5 short papers presented were carefully reviewed and selected from 21 submissions. The papers of this volume are organized in topical sections on data acquisition and modelling, visualization methods / audio, sensors and actuators, data management, restoration and digitization, cultural tourism.
dc.identifier.doi https://doi.org/10.1007/978-3-030-05819-7
dc.identifier.isbn 9783030058197
dc.identifier.uri http://repository.vlu.edu.vn:443/handle/123456789/5226
dc.language.iso en
dc.subject Computer systems
dc.subject image processing
dc.subject computer vision
dc.subject human computer interaction
dc.subject data structures
dc.subject data mining
dc.subject pattern recognition
dc.title VR Technologies in Cultural Heritage
dc.type Resource Types::text::book
dspace.entity.type Publication
oairecerif.author.affiliation #PLACEHOLDER_PARENT_METADATA_VALUE#
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