Publication:
Ray Tracing Gems
Ray Tracing Gems
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Date
2019
Authors
Eric Haines, Tomas Akenine-Möller (editors)
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Research Projects
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Abstract
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains. Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR). How to implement high-performance graphics for interactive visualizations, games, simulations, and more. ho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs
Description
DOI: https://doi.org/10.1007/978-1-4842-4427-2; License: CC BY-NC-ND; Publisher: Springer
Keywords
Rendering,
Computer graphics,
GPU,
GPGPU,
general purpose gpu,
virtual reality,
VR,
rasterization,
DirectX