Publication:
Ray Tracing Gems
Ray Tracing Gems
dc.contributor.author | Eric Haines, Tomas Akenine-Möller (editors) | |
dc.date.accessioned | 2023-06-14T04:07:09Z | |
dc.date.available | 2023-06-14T04:07:09Z | |
dc.date.issued | 2019 | |
dc.description | DOI: https://doi.org/10.1007/978-1-4842-4427-2; License: CC BY-NC-ND; Publisher: Springer | |
dc.description.abstract | This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware.What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains. Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR). How to implement high-performance graphics for interactive visualizations, games, simulations, and more. ho this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areasEnthusiasts who want to understand and experiment with their new GPUs | |
dc.identifier.doi | https://doi.org/10.1007/978-1-4842-4427-2 | |
dc.identifier.isbn | 9781484244272 | |
dc.identifier.uri | http://repository.vlu.edu.vn:443/handle/123456789/5196 | |
dc.language.iso | en | |
dc.subject | Rendering | |
dc.subject | Computer graphics | |
dc.subject | GPU | |
dc.subject | GPGPU | |
dc.subject | general purpose gpu | |
dc.subject | virtual reality | |
dc.subject | VR | |
dc.subject | rasterization | |
dc.subject | DirectX | |
dc.title | Ray Tracing Gems | |
dc.type | Resource Types::text::book | |
dspace.entity.type | Publication | |
oairecerif.author.affiliation | #PLACEHOLDER_PARENT_METADATA_VALUE# |
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